PilotStudy-Group:4

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Contents

Pilot Usability - Collective Parts

Implementation and Improvements

Things we added to our games since the first interactive prototype:

  • In “What Goes There”
    • Tutorial was added and revised twice after adding it.
    • Pause, replay and help buttons and functions were added to the game play screen.
    • Location of the cross mark is changed because it was unnoticeable by the users in our previous experiment.


What goes there's screenshots:


  • In “Datris”
    • Tutorial was added and revised once after adding it.
    • The buckets’ shapes was changed to match the shape of a bucket in the real life because we received feedback about that the original bucket’s shape might confuse players.
    • Pause button will hide the gaming content so that the player will not be able to cheat.
    • Revision of the help document because we received feedback about the help document was too lengthy from the heuristic evaluation.
    • This new version also provides users with more feedback using a ding/buzz sound and a check mark/cross mark corresponding to the user's answer.
      • If the block was dropped into the right bucket type, a green check mark pops up, and the ding sound is played if the sound is turned on.
      • If the block was dropped into the wrong bucket type, a red cross mark pops up, and the buzz sound is played if the sound is turned on.


Datris's screenshots:


  • In “Bug-A-Boo”
    • Game format changed for aesthetic design and excitement of playing.
    • Tutorial was added and revised once after adding it.
    • Sound added for the user's excitement and also for providing extra feedback.
      • If the sound is turned on, the ding sound is played if the buggy balloon is shot down, the text on top turns yellow and says: "BUG".
      • If the sound is turned on, the buzz sound is played if the bug-free balloon is shot down, the text on top turns green and says: "NO BUG".
    • Pause button will hide the gaming content so that the player will not be able to cheat.
    • Animation added if the jet crashes on a balloon.
    • The jet will be repositioned at the origin if it crashes at a balloon. To provide user some amount of time to get ready after a crash, the jet is blinking and won't crash if hit any balloon during the blinking.


Bug-a-boo's screenshots:

Demo Script/Procedure

Demo Script

Individual Pages

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