Recommended Reading
From CS 160 Fall 2008
Recommended Readings
If you are interested in learning more about the topics covered in this class you may be interested in the follow books. The best way to obtain these books is either through the library or online. Most of the title links will take you to the Amazon page for the book unless otherwise stated.
Contents |
Human-Computer Interaction
- Human-Computer Interaction. Dix, Finlay, Abowd, Beale. Prentice Hall, 3rd Ed., 2004
- Interaction Design: Beyond Human-Computer Interaction. by Sharp, Rogers and Preece, 2nd edition (2007) Addison-Wesley
- Task-Centered User Interface Design: A Practical Introduction (full text available online) Clayton Lewis & John Rieman,1994.
Game Design
- Game Design Workshop. Tracy Fullerton, 2nd edition, Morgan Kaufman, 2008
- Chris Crawford on Game Design. Chris Crawford, New Riders, 2003
- Rules of Play. Katie Salen and Eric Zimmerman, MIT Press, 2004
General Design
- Designing Interfaces. Jenifer Tidwell, O'Reilly, 2005
- The Non-Designer's Design Book, 3rd Ed. Robin Williams, Peachpit Press; 2008
- About Face 3. Cooper, Riemann, Cronin, Wiley 2007.
- Designing Visual Interfaces. by Kevin Mullet and Darrell Sano (1994), Prentice Hall
Usability and Evaluation
- Don't Make Me Think: A Common-Sense Approach to Web Usability, 2nd Ed.. Steve Krug, New Riders, 2006
- Observing the User Experience. Mike Kuniavsky, Elsevier, 2003
Human Factors
- The Psychology of Human Computer Interaction, Stuart K. Card et al., Lawrence Erlbaum Associates; 1983
- The Design of Everyday Things. Donarld Norman, Basic Books. 2002.
Magazines/Journals
- MAKE: Technology on Your Time O'Reilly Media ASIN: B0007RNI5K
- @issue journal Corporate Design Foundation
- Ambidextrous Magazine Stanford University