ProjectProposal-Trinhvo

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Contents

SPEED READING

Target User Group:

This game is for anyone who wants to learn to read more rapidly and with better understanding.

Problem Description:

Anyone can read but it doesn’t mean that he/she can read rapidly and comprehensively. Poor readers read in short units, and takes in only one, two, or three words at each pause of the eyes. So long as a person reads in this manner, he/she cannot pick up much speed. The larger thoughts are cut up into many pieces so it is hard to get the full meaning of a passage.

Problem Context and Forces:

Regardless of a person’s age or occupation or the kind of reading that he/she has to do, he can learn to read more rapidly and with better understanding. In order to increase reading speed, a person has to change his/her incorrect physical habits such as vocalizing the words, pointing fingers along the lines while reading, and so on.

Solution Sketch:

Terms:

  - W.P.M. : Words Per Minute

Objective:

  - This game will help the player improve his/her reading skills by training him/her with correct reading techniques.

Settings:

  - Instructions on reading techniques are introduced to the player, and then eye training exercises will be given to improve the player’s eye movement and reduce number of eye 
    pauses.   
  - Applying reading techniques, the player will be asked to read articles. The reading rate will be calculated in W.P.M. once the player has finished reading a selection.
  - W.P.M. is calculated by dividing the number of words in a selection by the number of seconds that it took to the player to read. Multiply the result by 60 to convert 
    it to minutes.
  - After each reading selection, the player will be checked for comprehension by answering multiple choice questions. 
    The comprehension score will be calculated based on the number of correct answers.

Rough Flow Chart:

Image:flowchart.jpg

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