Notes from Interviews

From CS 160 Fall 2008

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Contents

Interview with Wylie

Name: Wylie Sex: Male Gaming Experience: Inexperienced

Roles

  • Intro: Nathan
  • Camera: Jon
  • Computer: Jacek
  • Note taker: Kev

Notes

  • Pause/Resume
    • No problems, perfect!
  • Eat Food
    • Hesitated after cutting the steak and picking up a piece (didn’t know he had to click on the face), but figured it out after 5 seconds
    • The rest is history…
  • Eat Food w/ Distractions
    • Like the other two, he had a good start eating the food. Also like the others, he found the body movements to be a little shocking but didn’t know it stood for bad posture so he didn’t correct it immediately
    • Knew to click and drag body parts to fix posture

Follow Up Questions

  • What was the biggest challenge you faced in the game?
    • Not asked, unnecessary
  • What part of the interface worked for you? What was clear/intuitive? What wasn’t?
    • Obvious: fork and knife work
    • Dragging body parts, perhaps b/c of the lack of cursor
    • Slowing down: which part to pause at
  • If the interface was flushed out, do you think the game is a good way to teach people about dining etiquette?
    • The posture would work, but for pacing have some sort of indicator
  • Was it intuitive to use two buttons for the left/right (fork/knife) hands?
    • Yes, the instructions really helped
  • Was it difficult for you to figure out to click the utensils as opposed to drag them?
    • Not asked
  • For the body movements, did you expect to click or drag the body parts?
    • He dragged first
  • Do you think the cursors were useful at all or were they extraneous?
    • Not asked
  • Did you expect the person to stab his head when you mouseovered the head?
  • If you could have additional dialogue boxes with instructions, what would they say and when would they appear?
    • For slouching, have a dialogue box appear as soon as the body begins to slouch
  • Is there anything else you would change about the interface?
    • Having a pacing thing or speedometer

Questions from User

  • None

Additional Notes

  • Maybe dotted lines to show where the posture should be
  • For pacing, have an average pacing on the “food remaining” bar… your pace is mapped against it

Interview with Morgan

Name: Morgan Sex: Male Gaming Experience: Experienced

Roles

  • Intro: Josh
  • Camera: Jon
  • Computer: Nathan
  • Note taker: Kev

Notes

  • Pause/Resume
    • Pausing the game was easy for Morgan
    • He had a difficult time reading the text on the pause menu (probably just poor writing)
  • Eat Food
    • Either having trouble figuring out how to use fork/knife or interface isn’t clear
    • Fork isn’t placed on steak
    • Once the steak has been cut, Morgan found it easy to eat the cut piece
    • Once he figured out how to cut and eat the steak, he easily completed the task
  • Eat Food w/ Distractions
    • Confused about tilted head (put the warning up after the body was really slouching)
      • Didn’t know what to do
      • Continued eating
      • Started to understand what was happening after the dialogue box appeared
      • Attempted to drag the head up

Follow Up Questions

  • What was the biggest challenge you faced in the game?
    • Trying to figure out how to click the food to stab it w/ a fork and cut it… eating was simple
  • What part of the interface worked for you? What was clear/intuitive? What wasn’t?
    • Clear/intuitive: eating the food
  • If the interface was flushed out, do you think the game is a good way to teach people about dining etiquette?
    • Very (too) basic, not enough detail about the minor dining etiquettes
    • Could be an effective way to teach basics
  • Was it intuitive to use two buttons for the left/right (fork/knife) hands?
    • Not asked
  • Was it difficult for you to figure out to click the utensils as opposed to drag them?
    • First tried to click and drag utensils, but then he saw the cursor diagrams and it then became obvious
  • For the body movements, did you expect to click or drag the body parts?
    • Click and then drag
  • Do you think the cursors were useful at all or do were they extraneous?
    • No answer
  • Did you expect the person to stab his head when you mouseovered the head?
    • No, he noticed the cursors. It was a little bit of a challenge because we used paper but it’d be much easier if it were instantaneous
  • Is there anything else you would change about the interface?
    • Tutorial (i.e. a mouse over tutorial)

Questions from User

  • None

Additional Notes

  • In the tutorial, have the dialogue box for slouching appear as soon as the body starts slouching

Interview with Ellisa

Name: Ellisa Sex: Female Gaming Experience: Inexperienced

Roles

  • Intro: Josh
  • Camera: Jon
  • Computer: Nathan
  • Note taker: Kev

Notes

  • Pause/Resume
    • No problems
  • Eat Food
    • Confused about “food left” bar
    • Didn’t know she had to cut the food
    • Wasn’t obvious how to use the utensils until the dialogue boxes showed up
    • Kept putting the entire steak in the person’s mouth
    • Tried cutting the steak without putting the fork in it first
  • Eat Food w/ Distractions
    • After getting the feedback screen (which told her she was eating the steak without cutting it), she learned to cut the steak first
    • Thought the head tilt was the person chewing (hard to show on paper)
    • A prompt showed up saying , but she didn’t know what to do to fix the problem… continued clicking on the body and didn’t try dragging the body parts
    • Looked for directions, “No directions”

Follow Up Questions

  • What was the biggest challenge you faced in the game?
    • Not asked
  • What part of the interface worked for you? What was clear/intuitive? What wasn’t?
    • Good to have the instructions the whole time (as opposed to removing them after a while)
    • If the interface was flushed out, do you think the game is a good way to teach people about dining etiquette?
    • There should be levels with different kinds of forks, knives
    • Soup – put the spoon back on the plate and not on your bowl
    • Napkins – putting it down before you start
  • Was it intuitive to use two buttons for the left/right (fork/knife) hands?
    • Yes
  • Was it difficult for you to figure out to click the utensils as opposed to drag them?
    • She kept clicking and dragging
  • For the body movements, did you expect to click or drag the body parts?
    • It would be more obvious with cursors
  • Do you think the cursors were useful at all or were they extraneous?
    • They would be useful in a real game
  • Did you expect the person to stab his head when you mouseovered the head?
    • Yes
  • Is there anything else you would change about the interface?
    • Have a directions screen
    • Not say “food left”
  • Maybe “food remaining,” or “food left on plate”
  • The icon might be enough

Questions from User

  • What do you do if the dialogue box says you’re eating too fast?

Additional Notes

  • If the steak is not cut, make it more apparent
  • Vegetarian version
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