More on task selection

From CS 160 Fall 2008

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A game UI supports both in-game and out-of-game tasks. Out-of-game tasks include things like signing on, setting options, communicating with other players etc. In-game tasks include things like solving an in-game puzzle, beating an opponent in battle, acquiring a resource, or arranging a date between virtual characters. For serious games, application specific tasks could include taking a short quiz (perhaps disguised as a puzzle), completing a workout, or planning a healthy meal.

Your task list should normally include at least two out-of-game tasks and two in-game tasks. If this doesnt make sense for your game, explain why but still include 6 tasks.

When interviewing users, it shouldnt be difficult to find users who play games and are familiar with your out-of-game tasks. For in-game tasks, you should try to find the most similar task which is still familiar to your user. It doesnt have to be in the context of a game - e.g. for planning workouts, you can ask users about their real workout schedule.

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