Meeting Notes
From CS 160 Fall 2008
Bugs in Orquesta
- Campaign timer not fixed (tutorial "Fails" after 1:30)
Anthony (Done)
Please let me know if you start hacking so we can minimize the number of FLA copies.
- Unsuccessful transition while in power-up mode may not break a vinyl (Try after all level objectives have been reached)
- Cannot transition on what would result in a strike after completion of all objectives in Campaign Mode level 1.
- tutorial has 2 + 8 objectives (should have 8 total)
- power-up not clear if it multiplies the points acquired until now, or doubles the points to be acquired by completing an objective
- font of the Objectives counter in campaign mode changes from bold to regular font after you complete the first transition
- try right-clicking and hitting "Play" in campaign mode
Other suggestions
- We may have set the tolerance too loose in campaign mode... it's actually hard to fail level one now by breaking all the vinyls.
- timer increased from 1:30
- purpose of the game stated on the welcome page "what DJ's do for fun"
- flashing beat not around the instrument, but in a separate box labeled beat
- instrument area labeled as "TRACKS:"
- suggestions why got a strike
- make score larger font, visually place it closer to objectives- has a correlation with them
- "power-up" wording may be unclear (testee confused with "level-up" - as in WoW character getting level-up)- suggest musical term
- make pre-campaign text less monotone
- make "summary of actions" or "hints" from the welcome screen. Testee actually went through the tutorial again because she didn't understand how to do transitions.
- not call practice mode "practice" but "free-style jam" or something
- allow the music to play after an off-beat transition
- Make transition button look like a button
- Disable volume slider when instrument off (make it visibly different)