Meeting Notes

From CS 160 Fall 2008

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Bugs in Orquesta

  • Campaign timer not fixed (tutorial "Fails" after 1:30)


Anthony (Done)

Please let me know if you start hacking so we can minimize the number of FLA copies.

  • Unsuccessful transition while in power-up mode may not break a vinyl (Try after all level objectives have been reached)
  • Cannot transition on what would result in a strike after completion of all objectives in Campaign Mode level 1.
  • tutorial has 2 + 8 objectives (should have 8 total)
  • power-up not clear if it multiplies the points acquired until now, or doubles the points to be acquired by completing an objective
  • font of the Objectives counter in campaign mode changes from bold to regular font after you complete the first transition
  • try right-clicking and hitting "Play" in campaign mode

Other suggestions

  • We may have set the tolerance too loose in campaign mode... it's actually hard to fail level one now by breaking all the vinyls.
  • timer increased from 1:30
  • purpose of the game stated on the welcome page "what DJ's do for fun"
  • flashing beat not around the instrument, but in a separate box labeled beat
  • instrument area labeled as "TRACKS:"
  • suggestions why got a strike
  • make score larger font, visually place it closer to objectives- has a correlation with them
  • "power-up" wording may be unclear (testee confused with "level-up" - as in WoW character getting level-up)- suggest musical term
  • make pre-campaign text less monotone
  • make "summary of actions" or "hints" from the welcome screen. Testee actually went through the tutorial again because she didn't understand how to do transitions.
  • not call practice mode "practice" but "free-style jam" or something
  • allow the music to play after an off-beat transition
  • Make transition button look like a button
  • Disable volume slider when instrument off (make it visibly different)
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