Interactive Prototype README-Group:BuTtErFlY

From CS 160 Fall 2008

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Contents

Minimum Requirements

  • Personal computer (PC) with a Pentium II-class processor, 450 megahertz (MHz)
  • Keyboard or gamepad

Operating Systems

  • Only tested on Microsoft Windows platform

Installation

1) Extract the InteractivePrototypeDemo.rar to directory of your choosing.

2) Open the Project_v1.0 folder and then open the subsequent folder that follows.

3) You should see the following items: Audio, Data, Graphics, Game.exe, Game.ini, and Game.rxproj

4) Open Game.exe to begin the demo.

5) Enjoy!

  • Note: If the .exe doesn't work, please download and install the RPG program here: RPG Program

Controls

  • Use the directional arrows to navigate character on maps
  • 'Enter' is the Action button
  • 'Esc' is the universal Cancel button. On world/dungeon maps, it is also the status menu toggler

Prototype Tasks

Easy Task: Navigation

  • Using the arrow keys and Action button, explore the world and dungeon maps.

Medium Task: Puzzle

  • Enter the Subtraction Dungeon and try to solve the puzzle at the rope bridge over the lava.
  • The input layout is just a simple two digit counter. Press up and down on the directional arrows to change the values. Press left and right to selected counter.

Hard Task: Battles

  • Approach a monster and try to defeat it.
  • Use a combination of normal attacks and skills.
  • Use the directional arrows to select an action and use the Action button to confirm.
  • Try meditating and answer math questions. A simple multiple-choice layout is provided. Use the directional arrows to select an answer and press the Action key to confirm the selection.
  • Then choose your character (Euclid) after you have entered your answer. If correct, Euclid will receive some SP back. If not, nothing happens and a turn is wasted.

Prototype Limitations

  • Not enough status messages during battle interface. For example, if I got a problem wrong, nothing happens. A turn is wasted. It would be nice to have status message alerting the user when something has or has not happened after a selected action.
  • Right now, there isn't a large variety of math questions. There's a generated set that is randomly chosen. Repeat questions are likely in our demo.
  • Meditate in world/dungeon maps has not been implemented yet. The functionality is there, but we just need to edit the Status Menu's script to incorporate our changes.
  • There's only two available dungeons to play right now. More will be added in the future.
  • Monster, puzzle, and item encounters are at a minimal here. More will be added in conjunction with the dungeons.
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