Interactive Prototype README-Group:BuTtErFlY
From CS 160 Fall 2008
Contents |
Minimum Requirements
- Personal computer (PC) with a Pentium II-class processor, 450 megahertz (MHz)
- Keyboard or gamepad
Operating Systems
- Only tested on Microsoft Windows platform
Installation
1) Extract the InteractivePrototypeDemo.rar to directory of your choosing.
2) Open the Project_v1.0 folder and then open the subsequent folder that follows.
3) You should see the following items: Audio, Data, Graphics, Game.exe, Game.ini, and Game.rxproj
4) Open Game.exe to begin the demo.
5) Enjoy!
- Note: If the .exe doesn't work, please download and install the RPG program here: RPG Program
Controls
- Use the directional arrows to navigate character on maps
- 'Enter' is the Action button
- 'Esc' is the universal Cancel button. On world/dungeon maps, it is also the status menu toggler
Prototype Tasks
Easy Task: Navigation
- Using the arrow keys and Action button, explore the world and dungeon maps.
Medium Task: Puzzle
- Enter the Subtraction Dungeon and try to solve the puzzle at the rope bridge over the lava.
- The input layout is just a simple two digit counter. Press up and down on the directional arrows to change the values. Press left and right to selected counter.
Hard Task: Battles
- Approach a monster and try to defeat it.
- Use a combination of normal attacks and skills.
- Use the directional arrows to select an action and use the Action button to confirm.
- Try meditating and answer math questions. A simple multiple-choice layout is provided. Use the directional arrows to select an answer and press the Action key to confirm the selection.
- Then choose your character (Euclid) after you have entered your answer. If correct, Euclid will receive some SP back. If not, nothing happens and a turn is wasted.
Prototype Limitations
- Not enough status messages during battle interface. For example, if I got a problem wrong, nothing happens. A turn is wasted. It would be nice to have status message alerting the user when something has or has not happened after a selected action.
- Right now, there isn't a large variety of math questions. There's a generated set that is randomly chosen. Repeat questions are likely in our demo.
- Meditate in world/dungeon maps has not been implemented yet. The functionality is there, but we just need to edit the Status Menu's script to incorporate our changes.
- There's only two available dungeons to play right now. More will be added in the future.
- Monster, puzzle, and item encounters are at a minimal here. More will be added in conjunction with the dungeons.