BiD Seminar 1/17 : Greg Niemeyer, L'elegance de la boucle fermée: Les jeux comme force culturelle do XXIème siècle
Greg Niemeyer - L'elegance de la boucle fermée: Les jeux comme force culturelle do XXIème siècle
Tuesday, January 17th
1:10pm - 2:10pm
Berkeley Institute of Design (BiD) Lab, 354/360 HMMB (http://bid.berkeley.edu/directions)
L'elegance de la boucle fermée:
Les jeux comme force culturelle do XXIème siècle
La manière de concevoir et de jouer aux jeux a pour effet de piéger le
joueur dans un monde d’illusions ou de le libérer à travers
Dans la conférence qu’il donnera au musée du jeu, Greg Niemeyer,
professeur à l’Université de Californie à Berkeley, discutera quelles
conceptions de jeu peuvent inspirer des effets libérarteurs parmi les
joueurs. Quelles conceptions nourrissent l’engagement du joueur?
Quelles conceptions de jeu ouvrent des chemins de renouvellement pour
le joueur, et quelles conceptions de jeu achèvent un impact positif
au-delà du jeu propre? Greg Niemeyer répond à ces questions en
relation avec les jeux vidéo Pathways et Miasma, développés par son
équipe, le Social Apps Lab.
(from Google Translate)
The elegance of the closed loop:
Games as a cultural force do twenty-first century
How to design and play games has the effect of trapping
player in a world of illusions or released through
In the lecture he will give the Museum of the game, Greg Niemeyer,
professor at the University of California at Berkeley, will discuss what
game design can inspire among the effects libérarteurs
players. What designs feed the commitment of the player?
What conceptions of play open paths to renewal
the player, game design and what a positive finish
beyond the game clean? Greg Niemeyer answers to these questions
relationship with video games and Pathways Miasma, developed by the
team, the Social Apps Lab.
Greg Niemeyer Born in Switzerland in 1967, Greg Niemeyer studied Classics and Photography. He started working with new media when he arrived in the Bay Area in 1992 and he received his MFA from Stanford University in New Media in 1997. At the same time, he founded the Stanford University Digital Art Center, which he directed until 2001, when he was appointed at UC Berkeley as Assistant Professor for New Media. At UC Berkeley, he is involved in the development of the Center for New Media, focusing on the critical analysis of the impact of new media on human experiences.
His creative work focuses on the mediation between humans as individuals and humans as a collective through technological means, and emphasizes playful responses to technology. His most recognized projects were Gravity (Cooper Union, NYC, 1997), PING (SFMOMA, 2001), Oxygen Flute, with Chris Chafe (SJMA, 2002), Organum (Pacific Film Archive, 2003), Ping 2.0 (Paris, La Villette Numerique, 2004), Organum Playtest (2005), and Good Morning Flowers (SFIFF 2006, Townhouse Gallery, Cairo, Egypt, 2006),and, with Joe McKay, the Balance Game (Cairo 2007, London, 2007). The Black Cloud (2008) was funded by the MacArthur Foundation to provide an alternate reality game and a social network for sensing air quality and taking actions to benefit indoor air quality. The project has evolved into a startup company under the name of Aclima Inc.
A branch of the Black Cloud project is the Tomato Quintet (Machine Project, 2007, SJ01, 2010) which connects tomato ripening processes to music, music to people and people to the ripening process.
Since 2008, Niemeyer has also developed, several mobile games related to foundational human cognitive skills in collaboration with the MIND Institute at UC Davis and with the Montreal Neurological Institute.